FMX is one of the world’s most important conferences dedicated to animation, effects, and interactive and immersive media. Its 28th edition returns to Stuttgart from April 23 to 26, 2024, offering four full days of inspiring content and insights on the latest creative developments and technologies. ​​​​​​​
substance 3D BOOTH
April 23 - 26 | Show floor, Haus der Wirtschaft, Stuttgart
We’ll have a stand on site, and are delighted to have this change to meet and connect with the 3D community. Drop by to meet the Substance 3D team and discover the latest news around the Substance 3D suite.  
Substance 3D will also host a workshop on April 23 at 11:15 AM with Valeria Gerontopoulous, Product Manager from Substance Painter team and Cyril Dellenbach, QA Support Artist.  
substance 3D workshop
Tuesday, April 23 | 11:15 am 
Boost your creativity with recent and upcoming updates in Substance 3D Painter and Designer
Join Valeria, Product Manager and 3D artist, and Cyril, QA and Community Support Artist, as we guide you through some of the recent features in Substance 3D Designer and Painter. In this session, we’ll show you how new additions can fit into your workflow, share some tips and tricks to enhance your productivity, and offer a sneak peek of what’s coming in 2024. 
SPEAKERS:
Valeria Gerontopoulos, Product Manager, 3D & Immersive, Adobe 
Valeria Gerontopoulos has been part of the Substance Painter team since 2018, starting out as a QA artist and transitioning to product manager. Her current role is to offer an artist’s perspective on the design and implementation of new features, which leads her to explore and learn about the more technical side of creation. As a 3D artist, her areas of interest are texturing, props, and environments for games. 
Cyril Dellenbach, QA Support Artist, 3D & Immersive, Adobe 
Cyril Dellenbach joined the Substance team at the beginning of 2023 as a Support QA artist. He assists users on forums, email reports, and Discord, providing support across all Substance apps. His versatile position gives a clear view on users’ needs for the entire suite. Cyril is passionate about all aspects of 3D and is always curious to learn new software. 
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